What: closed Where: E3, Los Angeles, USA
Two months ago, we were one of the first in the world and the first in Russia in details talked about Call of Duty: Wwii. Then we broadcast from London. And today we will continue to talk about a new unit in a series of legendary attractions militants from E3 2017. This time we managed to get acquainted with one plot mission and touch the multiplayer a little bit.
Operation "Cobra"
We did not remember the first world show: on E3 2017, the developers “launched” a debut teaser with a falling bell into a full -fledged gameplay demo. We found ourselves in the French city, and our mission was the assault on the churches familiar from the announcing video with the bell. The one where the brave soldier theatrically fell back in a slowdown.
But so far this did not happen, and we are sitting behind the wall of a dilapidated house. Geographically, the action takes place in the French city of Marigny, occupied by the Nazis. In the courtyard of 1944, the Allies are trying to withdraw military operations from the geographical framework of the Norman invasion zone engaged in the Norman operation. For this, the United States Army General (historical justice for the sake of his name Omar Bradley) has developed a plan for the operation "Cobra".
In the interruption of real military events to game rails, we are waiting for the good twenty minutes of the real Hollywood: non -stop chatting rifles, a storm of armored car with a turret, baking fruits after capturing this armored car itself, undermined tanks and crumbling walls of the once quiet residential quarter … powerfully. Epic. And very spectacular. The ball is ruled by the directorial production and scripts, but this is only a plus of a rail plot tire – we will be random in network modes.
Representatives Sledgehammer Games They talk intensively about interaction with and comrade-in-arms in arms, but in fact, no one can knock out the door without you: you will do it with your own broken foot while other soldiers from the detachment stand, sticking to the walls on the sides. Daniels, the protagonist, looks at them like walking first-aid kits-recall that health is automatically not restored this time, and from time to time some John has to ask for a bundle marked with a red cross. However, we rather like such a return to the roots, to the first -aid kits: to sit out in the bushes until the red veil from the eyes falls, right, tired.
And the “brothers in arms” act as first -a -class cannon meat (II is not capable of cunning tactical maneuvers, and the fighters joyfully die under bullets): oh and our guys are cutting fryza. One head will tear off the explosion, the other hand, and the third is completely with napalm in half. Intestines are not typical for the series, but this time they are. And there are many of them. When, during the bombing of the bell tower, some poor fellow torn a piece of the body through the very chest, which was already twisted inside out, journalists and bloggers in a closed presentation literally howled … with joy. At least not yet Sniper Elite , But already something serious.
“Brothers in arms” should be saved even in a single campaign: if someone was shot, but the poor fellow is still breathing, it can be pulled into a secluded place. And earn experience!
More from good – the weapon corresponds to a given era only outwardly. Yes, this is a plus. Other M1 Garand shoots no worse than modern ultrasound. The return is not felt much, but the effectiveness is excellent. From year to year we buy Call of Duty to have fun, and not suffer. To test yourself for strength, there are other games in other genres. In addition, this weapon behavior is important for network battles.
Bell on the head
So, stripping the area in front of the chapel, we share. Several fighters from our detachment go deep into the city for new fascist corpses, and our task is to climb the bell tower and lead a targeted sniper fire from there: cover the brothers in arms while they break through the city street. At the same time, another soldier with binoculars next to you will be as a “gunner” (from the point of view of the mechanics of enemies will be ruined by a luminous line).
And in the plot campaign there will be a whole sequence of tasks to save the child. But the developers have not yet disclosed details.
However, they will not force the Fritz for a long time painfully, the fighter will crept into the belfry for a long time, and the sniper stage of the mission will be replaced by a staging and excellently stripped fall through the ceilings and the boards. Daniels to the stairs – the bell overtakes him and tears the staircase with the root. The hero falls on the floor below – the bell nearly covers it from above (the main thing is to play in QTE in time). The hero miraculously gets out – and everything explodes behind him to the hell. Wow, it was epic ..
Tank in the city
After the demonstration of the "plot" we go to the next room, where our first multiplayer session in Call of Duty: WWII starts. They gave a run in three regimes “War” (WAR), “Excellence” (Domination) and “Team Deathmatch”. The last two modes are well known to all fans of the series, and there is no need to wait for revelations. In "Excellence" we capture the enemy control points and try to keep them, and in the "team battle" we strive to be the first to score a certain number of points by killing the players of another team.
At the same time, the setting almost did not affect the usual gaming process. Unless the scenery changed: the second world is like a little, and these are trenches, forests, dilapidated city quarters, bunkers and abandoned villages. The maps came out compact (at least those that I had to play), which is why the battles are extremely dynamic and intense: you just have to revive, and after a moment you stuff frags again in the burn of battle. Well, or dead again. This is already a matter of skill.
Divisions will become a rethinking of the "Create Class" system.
One of the most important innovations in the network game is the appearance of divisions. You can join the airborne or, for example, mountain division. The choice will affect basic training, skills, weapons arsenal. When developing in the division, for example, you will first have a simple bayonet attack, but if you pump this skill, then the bayonet will also turn into explosive weapons. How it looks is not very clear, but it sounds intriguing. Something similar in Battlefield 1.
This is what a complete list of divisions available in the game looks like (official descriptions, we publish unchanged):
- The landing division is always fast and secretive;
- Mountain division – specializes in accurate and long -range weapons;
- Infantry Division – is on the tip of the attack;
- Tank division – uses the most powerful weapons;
- Expeditionary troops – use incendiary shells.
By the way, between the battles and in anticipation of other participants in the battle, you can look into the shooting range to shoot on targets from all available weapons and choose the best option for yourself. There is even a shovel in the arsenal, which is convenient to heat on the head of a gaping opponent.
What is noteworthy, the developers did not invent anything: in the difficult times of the Second World War, not every soldier was enough – a historical fact. And even if they gave the rifle, then not everyone was lucky to get cartridges. Historical realities in Sledgehammer Games explain the game convention when the battle participants use the same weapon, playing for both sides of the conflict (as it was, for example, in World at War ). For example, running after the Germans, you can appear on a map with your favorite M1 Garand rifle. The developers want players accustomed to a certain set of equipment and weapons to have unhindered access to him.
A large card-hat, it is the “headquarters”, declared during the days of the game, at which players will meet, communicate and exchange information about each other, did not show at the exhibition all the same.
Finally, the “war” mode, the main network innovation Call of Duty: Wwii. The mode is a series of small subtasks as part of one game session. So, for example, when you find yourself on a map, one team playing for the allies, you need to capture the control point-the moat, where there was once a bridge-to throw a wooden flooring through it and accompany the tank through the city street. The opposing team, the axis, the purpose of the reverse: to prevent the construction of the crossing and prevent the tank from passing.
The whole thing is played lively: I just ran to the place of construction of the bridge and pressed the button to put at least one board, as you were already shot … you are running again. They shot again. Repeat to the victorious. And if Kaiser Slots sister sites you sit down for a tank turret (the car is moving itself), you can start rolling around everyone around, like a rammbo.
Lips of developers
On E3, we again had a chance to talk with the developers. This time, the speakers were Bret Robbins, the creative director of a single campaign, and Aaron Halon, director of project development in multiplayer.
Bret Robbins: In the campaign, we have several new functions: the ability of detachments, for example. You can inspire your detachment, and associates can give you advantages during the game: one can give you a first -aid kit, the other – note to you enemies. We refused to regenerate health in the campaign, which changed the style of playing. You have to worry about each bullet, you are looking for the last first-aid kit to survive. We also have heroic actions: moments at which you can save a detachment member or capture a surrendering soldier. So you earn experience, and it can be spent on pumping your character.
– What books and films inspired you while you developed wwii?
Bret Robbins: We conducted a lot of research, studied the breakthrough of historical books and films, played a bunch of games. We worked very closely with military historian Martin Morgan [known for the work of films Day AFTER D- Day (2006), History of The World in 2 Hours (2011) – editorial note]. We tried to take as much as we could, but at the same time sought to tell a new story. There are several historical battles in the game, but there will be completely new missions and moments.
– What is the biggest difference between the multiplayer in WWII and in other games of the series?
Aaron Halon: Divisions – a completely new way to develop and customization of the character’s equipment, a new way of playing. The headquarters, finally!
-Will there be any new elements in the multiplayer, when compared with the solitary regime?
Aaron Halon: Yes, sure. Here the regime "War" asymmetric gameplay. It is of great importance for us. We put a bunch of time and effort into it, there are special maps in it, the countries of the axis against the allies. In this mode, you will do what you have never done in Call of Duty – to build bridges, strengthen the walls, which adds speakers and a new dimension to the multiplayer.
– In classic shooters about the Second World Wide Weapons: different models of mausers, Type 38 rifle … Will there be a new weapon in WWII, and that we can use it in the multiplayer?
Aaron Halon: We will have a lot of classic weapons from the Second World War. There are skills associated with divisional weapons in the divisions; This is what will bring an element of novelty. A good example is a light machine gun (LMG), on which you can hang machine -gun bipods. There are silencers at the airborne division, they can be worn and removed during the game, which adds new elements for classic weapons.
– The moment with the bell and the explosion is just fantastic. What else will we see? Maybe you announce something or reveal some secret?
Bret Robbins: We do not want to talk a lot about the campaign, but there will be significant moments like what you have seen, full -scale military operations, in which there are also a lot of drama and personal moments for the character. We want the personal points of heroism and humanity to be no less than large battles. We pay no less attention to such moments than landing in Normandy. This is very important for us.
– We noticed that the Nazis go right in front of the player, under the bullets. It looked somehow unnatural. You did it on purpose, or are it some problems with AI?
Bret Robbins: We try to make AI as believable as possible. Models of characters, animation – the best in the industry. We put a bunch of forces in making these characters natural so that they react to the player and feel like real dangerous opponents. One great difference between this game and others is that you are not a super-soldier, but a 19-year-old kid who was first abandoned on the battlefield. It was very important for us to convey a sense of danger and make the game as realistic as possible.
– Did you play the classic Call of Duty yourself? If so, then that you are trying to transfer it to a new game from it?
Bret Robbins: I think we all experience a nostalgic feeling in relation to old games. We want the same feeling to be in this game. In addition, we live now in 2017. Therefore, the games should be a large and exciting blockbuster. We have several mechanics and functions performed at an ultra -modern level. But at the same time, we are very happy to return the players back, in these cult moments with canonical weapons.
– What do you think you need to do to encourage a modern player to buy COD: WWII? A player who usually plays COD about the future in space, with jetpaks and other.
Bret Robbins: I think here is important to return to the cult "ground" gameplay. It is very dynamic and fun. We have created several new mechanics and new modes for a series of modes. In addition, we tell a very powerful story. If you love the narrative, if you like excellent characters and memorable moments, then the game is filled with them and brings everything that Call of Duty did so well.
– And again about communication in the detachment. What can we do in it? We usually see that you can ask for the first -aid kit, but what else is?
Bret Robbins: There are several detachment abilities in the game: ask for first -aid kits, cartridges or grenades. There is also the ability to mark enemies, which helps you see them on the battlefield. In addition, there are specific fighters with the name in the detachment. You begin to study them. Asman, your best friend, will always give you a first -aid kit, and you begin to rely on him. We really want to convey in touch with these guys, how much you need to survive, as it would be in a normal battle.
– I also saw the moment where our partner was almost dead, and Daniels tried to convey it to a safe place. What is the gameplay in this?
Bret Robbins: This is just one of the heroic actions. If there is a wounded in the detachment, you can save him. You could also see the surrendering enemy, and you can capture it. These moments should be played quickly, otherwise the second chance will not. For this you earn experience that you also get for the murder of enemies and for the performance of other actions and which can be spent on pumping a character.
What is noteworthy, in network battles, Russians will still appear (they are not in the screenshot)!
– Is it possible that the detachment will die in battle?
Bret Robbins: I do not want to apply to this topic, but this is still a story about the war.
– Say something special to fans of the Call of Duty from Russia series!
Bret Robbins: Friends, we got a great game, a large -scale exciting blockbuster with a bunch of new features, and he tells a memorable story and sends the player on an amazing trip in solitary mode.
Aaron Halon: We have worked on this game for three years, we have invested our hearts and souls into this project, and we know that we have things that the players definitely did not experience in earlier Call of Duty. And we cannot wait for the moment when you try Call of Duty: World War II.
For pre-order they promise access to a closed beta test.
More screenshots from Call of Duty: Wwii
After the next Call of Duty: Wwii, we were even more convinced that the developers are going on the right road. Return to the roots using all modern technologies and developments of the series looks optimistic. The plot of a single regime pleases with staging, and the multiplayer is still the same delaying, and even not separate from the solitary, as if it were a completely different game – one can feel unity of settings thanks to setting.
Monitor the new COD is more and more curious!
All about E3 2017!