The original “collapse” turned out to be a rather contradictory game. On the one hand, unlike most domestic (or almost domestic) products, the brainchild of the Ukrainian studio Creteam There was an unusual style. The post-apocalyptic landscapes, inspired by either the Stalker or Half-Life 2, were sometimes impressive, and well-chosen music-fascinated. But on the other, it was worth starting in it play, How all emotions were faded. Boring battles on swords were waiting for us to interspersed with dreary shooters. Only the original world and in places successful finds and forced to go forward, to the last “boss”. However, when the final credits crawled down the screen, oddly enough, I wanted. And “more” we received – in the form of an addon called “Collapse: rage”. Whether the project has come to a new level? Or remained an incomprehensible thing for an amateur?
Perhaps the main drawback of the “collapse” of the 2008 model is an artificial, highly conditional division of brawls into fencing and firing. A sort of two-layer mechanics-we only shoot half the game, half the game exclusively with a sword Mash. It was not possible to try to combine a distant battle with his neighbor – enemies who, according to the authors’ ideas, must die from the line from the machine gun, completely incomprehensibly withstanding a dozen powerful strokes with a tesak. Accordingly, born swordsmen showed an equally enviable immunity to bullet wounds. In the addition, the developers literally afraid to plow the combat system and give us more freedom in the battles. Now let’s figure out if something has changed in two years.
COLLAPS of common sense
Key innovation in “Fury” became the opportunity to improve the skills of the protagonist. Classical scheme – for the killed enemies, we are accrued by experience that is stored in a special scale. Когда полоска заполняется драгоценной «экспой», нам выдают очки улучшений. We spend them on training some skill. You can strengthen either available combo or one of four energy shows.
The authors insist that the style of passage will depend on which way of development we will go. The fact is that each series of blows (and there are only five of them) have its own specialization. We use one combo – we apply a lot of damage to the villains, but we do not get any goodies. Choose another – enemies almost do not lose health and laugh at us, but if you have stopped them, then we will earn, for example, more experience or even heal. The system is curious and makes fights more diverse – now we do not alternate chopping with pricking in random order, but consciously use this or that technique.
But still “Fury” It remains disposable. Linear levels, the gameplay, to put it mildly, is unpretentious. Appeared on locations, two meters passed – enemies. Shredded everyone, pressed the switch – enemies. They waved a sword, climbed over the fence – enemies again. And so – four chapters. What difference does it make what kind of skill we developed steeply? What is happening around this changes, and our actions are even less.
Have we received the desired freedom? Yes, Creteam allowed to deal with monsters and people in any way – now all enemies are equally susceptible to both the lead and to Tesak Rodan. But this freedom is with rotten. All salt is what – for enemies killed from the firearm, they do not give experience. In practice, this means that if you have three chapters cheerfully chopped freaks from a shotgun, and in the final you suddenly wanted to use a blade, then the opponents quickly and resolutely hang you rolls. Yes, and you can’t get to the machine gunners with the sword – the architecture of levels is primitive and does not provide for this option. The authors seem to say: “Well, now you can go through the“ collapse ”as you want! They did everything as you asked!”And they smile so slyly ..
What else is in “Fury”? The ability made in the headline, which allows you to kill sprayers in a couple of blows. A stub of a plot, reminiscent of himself with only protracted telephone conversations of heroes and a couple of videos. (In truth, to fit the entire local scenario if desired can be in the format of a short trailer, without losing a gram of semantic load.) They also screwed up a system of achievements, which are to earn entertainment for people without life, in our opinion. Finally, three new modes appeared. The essence of the “Arena”
and “Testing”, as a rule, boils down to the extermination of monsters, bandits and a warrior at small closed sites. “Hardcore” offers to pass the game again, with fewer control points and other arrangement of enemies.
We summarize. The main mechanics of the “collapse” in the addition almost did not undergo changes, and the main shortcomings remained in place. The lion’s share of the local innovations, as you see, is a thousand fins, which even in world hits no one really needs. Forgetting all the noticeable flaws, the authors with amazing zeal hung their creation with useless tinsel. Well, now against their background, even colleagues from GSC, Fresh post-effects screwing up to the elderly Stalker engine, it seems like engines of progress.
Pros: original world;Sometimes kinematographic battles in swords;A curious improvement system.
Cons: still uninteresting shootings;There are a lot of innovations, but almost all of them are useless;insignificant duration;linearity in its worst manifestations.
Collapse: rage
The best comments
Yes, it’s short but that, but it is a commendable but it is an adon [i] [Strong] I also demand a reference to the assessment [/Strong] [/i]
Despite all the shortcomings, it is worth playing this game, if only because of a brilliantly realized technique of owning a sword.
No, the game is certainly not a passage, I think the assessment should be such [IMG] http: // iPicture.ru/uploads/100607/k4zin6krsm.JPG [/IMG]
To: [strong] mifodiy666 [ / strong] operating system: Windows XP / Vista / Windows 7 Processor: Pentium IV 2 GHz / 3 GHz recommends: 512 MB (2 GB recommended) Video cards: Direct3D 9.0C-compatible video card with 128 MB of video memory / minimum of GeForce 7600, Radeon X1600;Recommended: GeForce 8600 Audio Card: Compatible with DirectX 9.0c free space for railway: 2.5 GB
And I will wash the game normal, I played in the first part with pleasure and the riddles are different and the murders are funny so I think it was necessary to put it commendable
Thank you) And, with the assessment, a little is not fair (now, if there was an estimate between commendable and the passage, then no matter where it went))
Thanks for the review. I purchased on the day of the release, for such an addon the price was very high, gave more than Jewel with episodes for GTA IV. One of the innovations you like is to take into account the rating and appropriation of nicknames depending on the success of the game. The whole thing is written to Sidbar, which can be attached, for example, to the profile on some forum. 1. Sidbar with your rating is in a folder with saves. In the profile selection menu, you can click the button that will open this folder. 2. Put this picture somewhere on the Internet. Example: http: // s39.Radikal.ru/I083/1006/79/D9672969674A.JPG is somewhat disappointed (too small the plot duration, and the plot itself is clearly for a checkmark), but in general, the impressions are positive (after all, the game is very clinging to me, it is the near battles, which is preferred here). I think those who liked the original like and addon. the rest is better to pay attention to other projects interesting.
Well, in my opinion, the situation is deplorable: either [Strong] Stopgame sold [/Strong] and the second time arrange [Strong] AntiPIAR Creteam [/Strong] with their collapse or this is the game [Strong] Stopgim does not like [/Strong] the factIn one: on the face [Strong] mutually exclusive paragraphs [/Strong] . [Strong] So: [/Strong] Here is an overview of the original on Stopheim: [url = http: // stopgame.ru/reView/collapse/Review.html] http: // stopgame.ru/reView/collapse/Review.html [/url] pay attention to the assessment (in fact, the same as this time) [/i] [i] and then scroll down and look at the assessment put up by the impoverents – a strong difference, though?[/i] But the first news about collapse: rage: [url = http: // Stopgame.ru/newsdata/9136] http: // Stopgame.ru/newsdata/9136 [/url] [i] here is already this "Good action"[/I] And here is the Prevertent of Collapse: Fury: [url = http: // Stopgame.ru/preview/collapse_jarost/preview_im2009.html] http: // stopgame.ru/preview/collapse_jarost/preview_im2009.html [/url] can be said to be generally praise [/i] [i] [/i] in general the game itself is not bad, and the original was good and the continuation is also worthy. But why [Strong] Stopheim [/Strong] So this game [Strong] disliked [/Strong] – [Strong] Riddle![/Strong] [I] PS: I hope we get an answer [/i]
The game is passable, t.e. passed, received certain emotions, deleted, forgot. Assessment [Strong] "Passage" [/Strong] [Strong] is quite objective. [/Strong] The plot is just disgusting. The developers (or screenwriters, if they have) did not work hard at the story at all!